One of the ways Shards of Fate wanted to distance itself from the norm was through what lead designer Ben Stoll called ownership. A player’s goal is to reduce their opponent’s health to zero by playing cards that deal damage while also protecting their own health. Sure, there was initial skepticism of a MMOTCG, but fans responded with intrigue as evidenced by the $2.5 million raised during one of Kickstarter’s most successful projects.Īt its heart, Shards of Fate is much like any other card game. It would also enable players to buy, sell, and trade cards to help personalize their own decks. Making it online would enable people to come together, globally, to play and compete against each other. The decision to make it digital enabled Jones to introduce features that weren’t possible in traditional card games. Why a MMOTCG? Why this amalgamation of trading card games and online multiplayer platforms? Jones’ goal of Shards of Fate was to create a completely new TCG experience. Yet, to say that Jones and his team simply willed Shards of Fate into existence would be understating the dedication and work of him and his staff. Add in all the working elements that go into a streamlined video game, it’s nothing short of a labor of love that has gotten Jones and company this far. Many more TCGs have tried and failed than have those that have made their way into gamers’ collections. Creating a traditional TCG is daunting enough. Luckily, HEX CEO Cory Jones was having none of that.Ī seasoned veteran of the TCG universe, Jones knew that the growing popularity of the genre would benefit from the versatility of a digital platform. Perhaps the successful foray into uncharted territory was simply too much to ask. Perhaps this was expected of such an ambitious project, the launch of a massively multiplayer trading card game for digital platforms. Technical issues mired the game in delays. Legal entanglements with Wizards of the Coast over comparisons between Magic and HEX brought scrutiny to the project. For any game to journey from a fledgling idea to a full-blown product is an arduous task at the best of times, and HEX Entertainment has certainly seen more than their fair share of difficulties since their initial Kickstarter success of Shards of Fate back in June of 2013.
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