![]() ![]() ![]() SPIRIT - like the word says, its the "life force" of all reality, that which our mundane senses can't see, but the enlightened few can learn to master with proper training (this would encompass the traditional spheres of Mind, Spirit and Prime, it would also take what is Decay and the new Sphere Im making, Consensus/Paradox/Paradigm.īesides them, the Technocracy will also have different Spheres. MIND - It encompass the scenario upon which the phenomena of the Body takes place, its the illusionary stage upon which our perceptions place all the objects of the body this Sphere is a direct result of our perceptions (meaning: it speaks about Time, Space and Fate, or, as the game calls, Time, Correspondence and Entropy) So, I was planning to have the Order of Hermes with the classical 9 spheres (maybe with the a 10th Sphere from the split of Entropy into Fate and Decay, and even an 11th Sphere of Paradox), but most other groups would have different Realm structures (so, remember when I asked how much for UB to be an archmage? So, take this into account, that the number of spheres wont be always 9)Īs of now, I would have the Cult of Ecstasy (that believes everything to be just a matter of perception) with only 3 Spheres:īODY - It encompass all the material phenomena, ie, everything that is clearly perceived by our senses (in the Hermetics lore, it would be the Spheres of Matter, Life and Forces) Of course, since it is White Wolf we are talking about, it was poorly implemented and described. Its a good idea that they had, with each group's Paradigm giving access to different, custom spheres. What do you guys think about splitting Entropy into Fate/Destiny and Chaos/Decay/Death?īut the most important, I'll join an idea from Dark Ages Mage (a supplement for Mage for a period before the Sorcerers Cruzade and the birth of the Order of Reason). I'll post the effective levels of that one soon enough.Īlso. ![]() The Technocracy will call that Sphere as Consensus, the Sons of Ether and Virtual Adepts perhaps will call it Paradigm, the Hermetics may call it Paradox Sphere and so on. Firstly, I'll introduce a new "Realm" (Sphere), with a few similarities with Daarth from Ritual Path Magic (Or Void Sphere), but it will also have something to do with Paradox, but also Paradigm. I guess that will fix many balance issues - Forces 2 is too strong as it is, as is Mind 1, and Time 1 is almost useless. First, I'll make them lvl 1 to 6 - lvl 6 will be for archmages, and Im thinking that Archmastery should require an unusual background -> but how much should I charge? 100 pts to enable all Archmastery? 25 pts per Sphere? 10 pts per Sphere? (Suggestions please, but hold your toughts for a while, see above before asnwering)Ībout the proper rewriting: first, I prefer to make the Spheres' levels following the guidelines under Thaumatology: level 1 is sensorial (so, the classic see past/future of Time 2 or see distant places of Correspondence 2, would both become level 1, and Mind 1 would no longer be the insanely overpowered level as is originaly in the WW version). So, first of all, Im planning some rewriting of the Spheres. I'll also take a few ideas from Ritual Path Magic. Yes yes, I know, Realm Magic, sure, the only problem is to assemble all the general rules under Thaumatology to fine tune it in a easy and acessible tome.Īlso, I have a few adjustment I would like to do to the rules (so, the final result will be close to the core of Mage Ascension, but with a few catches that will be a little more Gurpish). Well, I have the new edition, is a great improvement over all previous editions but. ![]() So, Onyx Path has made the special editions of the 20th years of all the games of the old (or classic) World of Darkness (the three main - werewolf, Vampire and Mage - are done, wraith and Changelling are still being backed, or so they say). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |